AI Insights · Timothy · January 2023
Top 5 City Building Games on Android in Latin America - Q4 2022
Discover the performance of the top 5 city building games on Android in Latin America during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the top 5 city building games on Android in Latin America showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance based on Sensor Tower data.
Craftheim - Lumberjack Island saw a dynamic quarter. Weekly downloads peaked at around 137K in mid-October but later declined to approximately 35K by mid-December, before a slight rise to 53K in the last week. Active users mirrored this trend, starting at 154K and dropping to about 61K by mid-December, with a small recovery to 83K in the final week. Revenue fluctuated, with a notable peak of $37 in late November and closing the quarter at $35.
The Simpsons™: Tapped Out maintained a consistent performance. Weekly downloads ranged from 40K to 60K, peaking at 60K in the last week of December. Active users remained steady, hovering around 310K to 324K. Revenue spiked significantly to $19K in late November, then settled around $2.5K towards the end of the quarter.
SimCity BuildIt displayed stable metrics. Weekly downloads varied between 17K and 27K, with a notable peak of 27K in early December. Active users saw a similar pattern, starting at 223K and peaking at 267K in mid-December, before settling at 244K. Revenue consistently ranged from $9K to $13K, with a peak of $13K in mid-October and late November.
My Town - Build a City Life experienced fluctuations. Downloads spiked to 29K in late October but dipped to 13K by early December, then rose again to 21K by mid-December. Active users followed a similar trend, peaking at 39K in late October and ending the quarter at 25K. Revenue remained modest, peaking at $63 in late October.
Megapolis: City Building Sim had a consistent performance. Weekly downloads ranged from 16K to 21K, with a slight peak of 21K in early October and a final rise to 19K in the last week of December. Active users remained stable, fluctuating between 17K and 21K. Revenue varied slightly, peaking at $1K in late October and closing the quarter around $700.
These insights are based on Sensor Tower data and provide a snapshot of the performance trends for these popular city building games in Latin America. For more detailed analytics and insights, visit Sensor Tower.